Game Play Rules
Upward
Basketball games are played under several unique
rules. Outside of these rules, the
National Federation of
High School Associations Rule Book
governs play.
-
Man-to-man defense is played
at all times (except for our junior high
league.) Zone defenses are only
allowed in the junior high league.
For man-to-man defense:
-
Defensive players must stay
within an arm's reach of the player that
they are guarding. (Isolation plays
are not part of Upward Basketball because
they take away the opportunity for
improvement for all players and contradict
the spirit of the rules.)
-
Double-teaming is not
allowed. However, help defense is
encouraged in the following instances:
-
In the Lane Area: If
a defender is in the lane, and the
player being guarded is within arm's
reach, the defender is allowed to
provide help by double-teaming.
The intent of this exception is not to
encourage a defender to remain near the
lane at all times "soft-zone" and to dou
ble-team the ball each time it enters
the lane. The intent is to teach a
player "already in the lane" to play
help defense.
-
Off Picks and Screens:
Defensive switching is allowed on
offensive picks and screens. At
the appropriate time, players should
return to guarding their assigned
player.
-
During Fast Breaks:
When an offensive player has
beaten their defender, another defensive
player may help. Upon stopping the
fast break, defenders should return to
guarding their assigned player.
-
At
the beginning of each 6-minute segment, both
coaches should line up highest ranked
players across from each other without
giving verbal cues.
-
Full-court presses are not
allowed. Defensive players cannot guard
their opponents in the backcourt.
-
Due to the shortness of the
court, backcourt violations will not be
called.
-
The offense must purposefully
attack the defense in every situation. If,
after receiving a warning from the
referee, the offense does not cross
mid-court, a violation will be called, and
the ball will be awarded to the defensive
team.
-
Referees will call and
explain all violations, and the penalty is a
turnover. These explanations vary according
to the age group and understanding of the
players and should decrease as the season
progresses.
-
When possible, referees
verbally advise players of potential
violations before a violation actually
occurs.
-
There are no technical fouls
or protest of games.
-
No score is given for a
basket in the wrong goal. It will be treated
as a turnover.
-
A player committing two fouls
in one 6-minute segment must sit out the
remainder of that segment. The next player
in the rotation comes in as the substitute.
This does not change the normal rotation.
The player who has fouled out does not come
back in the game until his turn in the
rotation comes up again, while the player
who comes in as a substitute gains extra
playing time. This extra time does not
affect the predetermined substitution
pattern. EXCEPTION: If a team only has five
players at a game, the foul-out rule is
replaced by a two-point penalty. In a
situation where a player would normally foul
out, the opposing team will instead be
awarded two points, and play will continue.
-
Non-shooting fouls result in
the offended team taking the ball out of
bounds. All shooting fouls result in free
throws, except in the last two minutes of
the game (see below).
-
The game clock runs
continuously. In the final two minutes of
the game, the following rules go into
effect:
-
Non-shooting fouls result
in the offensive team getting one point
and the ball out of bounds.
-
Shooting fouls result in
the offensive team getting two points.
The opposing team then takes possession.
-
Players fouled in the act
of shooting who make the basket are
credited with the basket plus one point.
The opposing team then takes possession.